![]() ![]() To disable the controller, type: exec undo360controller Half-Life 2 and Half-Life 2: Episode One To enable the controller, type in the developers console (~): exec 360controller ![]() These Valve games come with XBox 360 controller support build in. Half-Life 2: Episode 2, Portal, Team Fortress 2, and Left 4 Dead Once enabled (your game will remember next time you start the game), use the “ ~” key (tilde) during game play, or in the main screen, to get to the console. Check the option “ Enable developer console (~)” and click “ Apply“.From the main menu select “ Options” “ Keyboard” and click the “ Advanced” button.It didn’t take much effort to find this Knowledge Base Article at Steam, concerning the use of a XBox 360 Controller on Mac with Source games (Half-Life is a so called “Source” game by Valve).įirst we need to get into the so called “Developer Console”, which is relatively easy for most Valve games. Well, I’m a Steam user, so the first thing I’d like to test are some of my favorite games like the “Half-Life 2” series – yes, I know it’s OLD, but I just love the Half-Life games and Half-Life 3 is still not available (I honestly doubt it will ever see the day of light, but I’m still hoping) … Step 4 – Playing Source (Valve) games on your Mac MacOS X – Xbox 360 Controller Preferences This is the main GitHub page of this project.Download the latest version from this GitHub page (360 Controller Releases).UPDATE: There is a 360 Controller driver that is being actively maintained, a fork of the original project, you can get it from GitHub as well: For this, seemingly abandoned driver, you’d need some tricks to get it to work under Yosemite – which is related to new “rules” concerning the use of Kext’s (Kernel Extensions). And there is such a think in this case.Ĭolin Munro, at TattieBogle, released a driver as early as 2006, which appears not to have been updated since 2012. So we require a driver created by another party. Unfortunately, Microsoft, doesn’t feel the need to supply drivers for Mac users for their hardware, which is unfortunate and leaves the user with the mess to solve by themselves. Sorry.MacOS X does not natively come with drivers for the XBox 360 controller, which makes sense, it’s not their responsibility to provide hardware drivers for 3rd party hardware manufacturers, especially when they choose to swerve away from standards … If your hardware does not work with an Xbox console we cannot support it. This includes things like the Xbox One Elite controller. All wheels, fight sticks, and controllers should work. Additionally, a preference pane has been provided so that users can configure their controllers and ensure that the driver has been installed properly.Ĭontroller support includes ALL devices that work with an Xbox series piece of hardware. The driver provides developers with access to both force feedback and the LEDs of the controllers. However, installing this driver will allow you to use the controller via USB. Bluetooth capable Xbox One controllers (released after August 2016) are natively supported by macOS without the use of this driver.Using the controller with the Wireless Adapter is not currently supported. Xbox One controllers are supported when connected with a micro USB cable.Alternatively, you can revert to a macOS version before 10.11 to avoid this issue. If you want to use a wireless controller, download 0.16.5 or earlier and disable the driver before the computer enters a "sleep" state in order to prevent kernel panics. Due to an excess of caution, we have disabled Wireless Xbox 360 controller support as of 0.16.6. This issue cannot be resolved with minor changes to the driver, and requires that the driver be re-written from scratch to resolve the issue. As of macOS 10.11, Wireless Xbox 360 controller support causes kernel panics.Wired Xbox 360 controllers are supported directly.Original Xbox controllers are supported by using a USB adapter.Xbox 360 Controller Driver is a driver that supports the Microsoft Xbox series of controllers including: ![]()
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